Tank vs Blue Shells
Survive the onslaught! A Unity project practicing AI and game mechanics.
Overview
Practice implementing mechanics from a GDD in Unity.
How It Works: Player (tank) survives an onslaught of chasing enemies (blue shells).
Gameplay
- Smooth tank controls
- Quick & Charged shots
- Collision system
Enemy AI
- Basic "chase player" AI
- Continuous spawning
Other
- Physics-based projectiles
- Fixed isometric camera
- C# scripting