FTL Meets 3D
Made in UE5, a prototype testing porting a 2D game's (FTL) combat mechanics to 3D.
Overview
To recreate the core combat mechanics from FTL in 3D space.
Personal Notes: A very challenging project. I learned a lot about UE5 and porting 2D mechanics to 3D.
Ship Systems & Jumping
- Power system, Weapons, Oxygen, Shields
- Tactical Radar for targeting
- Galactic Map with Random Jump Points
- Quantum Jumping animations & charging
Combat & UI
- Targeting specific ship components
- AI-controlled enemy ships (Niagara)
- Chaos Destruction effects
- Command console with widget switchers
- Persistent level streaming