AI Patrol Demo
Built with UE5, this project implements a NavMesh with Behaviour States for AI.
Overview
To Implement Patrolling AI Behaviour with UE5.
How It Works: AI patrols, chases player on sight, and seeks last known location. Colors indicate state (Blue, Red, Yellow).
Level Design
- Basic test layout
- NavMesh Bounds Volume
AI Behavior
- Behavior Tree (Patrol, Chase)
- Services & Decorators
- Patrol System
Detection
- AI Perception system
- Game over state
- Blueprint scripting